There seem to be fewer frames of animation than you might expect, but I think this is more an aesthetic choice than anything, to better capture the feel of the Turbo/Hyper versions of SF2. Each character and environment looks crisp and clean, and fans of SF2 will appreciate seeing these familiar sights under such a fresh coat of paint.
What you notice first as you power the game up is the graphics, which are astounding. Still, SSF2THDR continues Capcom’s fine tradition of producing highly refined, well-balanced fighters that are easy to learn and hard to master. There’s been dozens of these games, after all. Or at least an ultimate fighting experience. More than just a graphical upgrade, Super Street Fighter II Turbo HD Remix has been retooled and rebalanced to provide the ultimate fighting experience. Fitting, then, that Capcom should preclude the much-anticipated console release of Street Fighter IV with yet another version of Street Fighter II.
Five versions of Street Fighter II were released, and three other series started ( Alpha, EX, and Versus) before Street Fighter III arrived on the scene. When I was growing up, there was a long-standing joke that Capcom would never learn to count to three.
( Super Street Fighter II Turbo HD Remix, Backbone Entertainment / Capcom, XBLA / PSN) Okay, well it doesn't quite look THAT good.